Freedom Through A Lens (FTAL) is a photography exploration game. Created over 8 days by @nicstaracek and @FeenikxFire for #ResistJam, and abiding to the Freedom of Press diversifier, in that the game showcases press and journalism through game play.
Creating a game for #ResistJam was a complicated endeavor. It was a busy work fueled week-and-a-bit for the whole team, and personally I saw myself enter a realm of game design/ development that I had never experienced before. I'm extremely grateful to this game jam and for all of it's supporters, as it's allowed my team and I to create some really cool stuff, with an important meaning and intent behind all of the cool "game stuff".
Creating a game that resist oppressive authoritarianism in all it's forms, with an overall focus on diversity and inclusion, was a difficult concept to grasp initially, let alone form a game experience around it. Ultimately I was able to deliver at the end of the day, which is where the concept for FTAL was born.
In this game you assume the role of a photojournalist, who's attended a freedom protest taking place in the center of town.
This game experience could not have been made possible without the outstanding effort and assistance of these talented developers, artists, and fellow colleagues:
Zoe Lovatt - Graphic Design & Characters - Online Profile
Nic Lyness - UI Design & UI Programming - Online Profile
Nicholas Staracek - Game Design & Writing - Online Profile
Other Royalty Free assets were sourced from TurboSquid, CGTrader, TF3DM, and were used accordingly.
Huge thanks to Fungus Games, While Fun Games, and Ibuprogames for game featured assets.
In-game music is ODAKIAS by Ryuichi Sakamoto, used under CC BY 3.0
Read the post mortem for FTAL here, written by developer Nicholas Staracek.
Please Note: Mac OSX build had not been fully tested for functionality, it may have bugs.