Hi there! I’m an award winning game designer whose compositions aim to fascinate, intrigue, and captivate players by arousing their senses. I utilize a broad range of modern game design principles whilst taking a unique and thoughtful approach to systems and mechanics design in order to create truly unique gameplay experiences for players.
I like to wear many hats. Besides doing primarily game design on projects, I have experience with level and environment design, the art-side implementation of climate and lighting systems, cut-scene lighting, I've worked closely with character animation systems in the past, and I'm an apt 3D modeler.